Alchemy
Alchemy | |
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Details | |
Skill Type | Crafting |
“ | Interesting fact: if you brush some dust off a corpse and grind it just a little finer, and you get one of the most explosive substances known to man! | „ |
General[edit | edit source]
Alchemy is a crafting skill that can be used by alchemists. By combining reagents the alchemist can brew potions of various types, such as heal, cure and agility potions.
Using a potion incurs a 1 second global cooldown before using another potion, including the same or another type of potion.
Having Alchemy at Grandmaster Level (100 Skillpoints) adds a damage bonus when using Explosion potions. Other potion type effects are not enhanced by the Alchemy skill.
There is a global Potion Cooldown time of 1 second in addition to some specific potions having a separate (longer) cooldown.
Potion Type | Cooldown (old) | Cooldown (new) |
---|---|---|
Global | 2s | 1s |
Explosion | 30s | 15s |
Cure | 15s | 7s |
Refresh | 30s | 15s |
Heal | 10s | 10s |
Craftables[edit | edit source]
In order to create potions and other balms, an Alchemist must have the required reagents, Empty Bottle(s), a Mortar and Pestle, and to be near an Alchemy Table.
Potion | Reagents | Skill Level Required |
---|---|---|
Lesser Agility | 1 Blood Moss | 0 |
Agility | 3 Blood Moss | 15 |
Greater Agility | 7 Blood Moss | 35 |
Potent Agility | 2 Moss, 4 Fresh Blood Moss | 100 |
Lesser Cure | 1 Garlic | 0 |
Cure | 3 Garlic | 25 |
Greater Cure | 7 Garlic | 55 |
Potent Cure | 2 Moss, 4 Fresh Garlic | 100 |
Lesser Explosion | 3 Mandrake | 0 |
Explosion | 5 Mandrake | 35 |
Greater Explosion | 10 Mandrake | 65 |
Potent Explosion | 2 Moss, 4 Fresh Mandrake | 100 |
Lesser Heal | 1 Ginseng | 0 |
Heal | 3 Ginseng | 15 |
Greater Heal | 7 Ginseng | 55 |
Potent Heal | 2 Moss, 4 Fresh Ginseng | 100 |
Lesser Intelligence | 1 Ginseng | 0 |
Intelligence | 3 Ginseng | 55 |
Greater Intelligence | 7 Ginseng | 75 |
Potent Intelligence | 2 Moss, 4 Fresh Ginseng | 100 |
Invisibility | 3 Garlic | 65 |
Potent Invisibility | 2 Moss, 4 Fresh Garlic | 100 |
Lesser Refresh | 1 Mandrake | 0 |
Refresh | 2 Mandrake | 35 |
Greater Refresh | 5 Mandrake | 55 |
Potent Refresh | 2 Moss, 4 Fresh Mandrake | 100 |
Nightsight | 1 Ginseng | 15 |
Potent Nightsight | 2 Moss, 4 Fresh Ginseng | 100 |
Lesser Poison | 1 Nightshade | 0 |
Poison | 2 Nightshade | 15 |
Greater Poison | 3 Nightshade | 55 |
Deadly Poison | 4 Nightshade | 90 |
Potent Deadly Poison | 2 Moss, 4 Fresh Nightshade | 100 |
Lesser Strength | 1 Blood Moss | 0 |
Strength | 2 Blood Moss | 25 |
Greater Strength | 5 Blood Moss | 45 |
Potent Strength | 2 Moss, 4 Fresh Blood Moss | 100 |
Potent Potions[edit | edit source]
Alchemists achieving grandmaster level (100 skill) can craft Potent potions, using moss and Fresh Ingredients. Fresh Ingredients are obtainable from Harvest of rare plants via Gardening or through the player economy. Depending on the potent potion type, the value range, duration, or charges are increased.
Potent Potion | Increased | Effect (compared to) | Fresh Ingredient |
---|---|---|---|
Potent Agility | amount | +30 agilty (greater +20) | Fresh Blood Moss |
Potent Cure | chance | Fresh Garlic | |
Potent Explosion | damage | ~35% increased (compared to greater) | Fresh Mandrake |
Potent Heal | amount | 15-35 (greater 10-25) | Fresh Ginseng |
Potent Intelligence | amount | +30 intelligence (greater +20) | Fresh Ginseng |
Potent Invisibility | duration | 5 minutes (vs. 2 minutes w/ Invis potion) | Fresh Garlic |
Potent Refresh | amount | 90-100 stamina (greater 70-90) | Fresh Mandrake |
Potent Nightsight | duration | 1 hour (more powerful than Magery spell) | Fresh Ginseng |
Potent Deadly Poison | charges | 20 of Deadly Poison (vs. 12 w/ DP potion) | Fresh Nightshade |
Potent Strength | amount | +30 strength (greater +20) | Fresh Blood Moss |
Training[edit | edit source]
The most cost effective means of training Alchemy is as follows:
- 0-30: Skill Trainer
- 30-57: Regular Poison (2 Nightshade) (57 is a rough end point - you'll generally finish your second full keg at 56-59 skill) Note: this is a more cost-effective option compared to Lesser Intelligence at 1 ginseng as Regular Poison can be sold to players training Poisoning.
- 57-85: Greater Poison (3 Nightshade)
- 85-100: Invisibility Potion (3 Garlic)
Macroing[edit | edit source]
Several custom commands relating to potions are required to macro Alchemy (and Poisoning).
Potion resource names are in this format: TypePotionStrength. For example HealPotionLesser, HealPotion, HealPotionGreater, CurePotionLesser, and so forth.
Therefore, create a custom command called useresource CurePotionLesser and drag it to your hotbar to begin making a macro to drink a lesser cure potion.
See Also[edit | edit source]
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