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|Skill Type||Combat / Lore|
General[edit | edit source]
Anatomy is required for healing with bandages, and offers a damage bonus in melee and ranged combat (but not with magic).
Anatomy can be useful in several ways:
- it passively provides a combat damage increase
- it passively provides a healing increase to the player and his/her target
Damage Bonus[edit | edit source]
The damage bonus provided by Anatomy is calculated using the following formula:
AnatomyDamageBonus = AnatomySkillLevel / 2
Additional Benefits[edit | edit source]
- A player with 60.0 Anatomy and 60.0 Healing allows the player to cure poison with bandages.
- A player with 80.0 Anatomy and 80.0 Healing allows the player to resurrect the dead with bandages.