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IconV Anatomy.png
Skill Type Combat / Lore

General[edit | edit source]

Anatomy is required for healing with bandages, and offers a damage bonus in melee and ranged combat (but not with magic).

Anatomy is a passive skill that has various effects on your characters abilities, similar to Evaluating Intelligence's effect on Magery.

Anatomy can be useful in several ways:

  • it passively provides a combat damage increase
  • it passively provides a healing increase to the player and his/her target

Damage Bonus[edit | edit source]

The damage bonus provided by Anatomy is calculated using the following formula:

Anatomy Bonus = ( Base Damage / 100 ) x ( Anatomy / 5 )

Additional Benefits[edit | edit source]

  • A player with 60.0 Anatomy and 60.0 Healing allows the player to cure poison with bandages.
  • A player with 80.0 Anatomy and 80.0 Healing allows the player to resurrect the dead with bandages.

See Also[edit | edit source]