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|Skill Type||Healing / Combat|
General[edit | edit source]
Requirements[edit | edit source]
- 60.0 Skill in Healing and Anatomy is required before a character can cure poison
- 80.0 Skill in Healing and Anatomy is required before a character can resurrect others
Details[edit | edit source]
The gifted healer must also have dexterous hands. A players Dexterity will directly influence the speed at which they can bandage wounds and cure a targets ailment. Note that a player will be able to bandage another player more swiftly than they are able to bandage themselves.
|Dexterity||Self Heal||Target Heal|
|10 - 19||14.5 seconds||4 seconds|
|20 - 39||13 sec||4 sec|
|40 - 59||12 sec||4 sec|
|60 - 79||11 sec||3 sec|
|80 - 99||8 sec||3 sec|
|100||7 sec||3 sec|
The minimum possible Health healed is calculated using the following formula:
Minimum HP Healed = (Anatomy / 6) + (Healing / 6) + 3
The maximum possible Health healed is calculated using the following formula:
Maximum HP Healed = (Anatomy / 6) + (Healing / 3) + 10
Using a bandage on a poisoned target will attempt to cure them as well as provide 50% of the usual healing.
When curing with potions, bandages or spells if the first try fails each subsequent try (up to 3 total) will see the chance raise by its base value. Each type of curing is separate, a fail on a spell cure will not add to the chances of curing next using a potion or bandage.
See Also[edit | edit source]
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