Healing

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Healing
IconV Healing.png
Details
Skill Type Healing / Combat


General[edit | edit source]

Healing is a necessity for any combat-oriented player: it allows a player to heal themselves (or others) using Bandages to recover Health, to Cure poison, and to Resurrect the dead.

The Healing and Anatomy skills work together to determine how much Health can be restored.


Requirements[edit | edit source]

It is possible for a player to Cure themselves and others, and Resurrect fallen party members. However, the player must have an appropriate level of both Healing and Anatomy in order to do so.

  • 60.0 Skill in Healing and Anatomy is required before a character can cure poison
  • 80.0 Skill in Healing and Anatomy is required before a character can resurrect others

Details[edit | edit source]

The gifted healer must also have dexterous hands. A players Dexterity will directly influence the speed at which they can bandage wounds and cure a targets ailment. Note that a player will be able to bandage another player more swiftly than they are able to bandage themselves.

Dexterity Self Heal Target Heal
10 - 19 14.5 seconds 4 seconds
20 - 39 13 sec 4 sec
40 - 59 12 sec 4 sec
60 - 79 11 sec 3 sec
80 - 99 8 sec 3 sec
100 7 sec 3 sec

The minimum possible Health healed is calculated using the following formula:
Minimum HP Healed = (Anatomy / 6) + (Healing / 6) + 3


The maximum possible Health healed is calculated using the following formula:
Maximum HP Healed = (Anatomy / 6) + (Healing / 3) + 10


See Also[edit | edit source]


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