Housing in Legends of Ultima is a system that allows players to purchase a home and place it on an available plot of land somewhere in the world. To do so, the player must first purchase a house deed from an NPC architect or player vendor, then travel to the desired plot of land and use the deed to place the house.
Players are currently limited to one house per account.
Decay[edit | edit source]
Houses are subject to decay after a period of disuse. Houses can be refreshed by either using a door/gate, or using the Refresh Plot button from the plot control menu (at the mailbox) to refresh it.
If a house is left abandoned for a long enough period of time, it will be removed from the map to free up space for other players. Currently all houses have a max decay time of 30 to 32 days from the most recent refresh.
The stages of decay, noted on the house sign and the mailbox, are:
- Like New
- Slightly Worn
- Somewhat Worn
- Greatly Worn
- In Danger of Collapse (IDOC)
Types of Houses[edit | edit source]
There are currently 32 available housing variations, each with its own unique feel and available space. Please see the tables below for more information.
Houses can be previewed by going to the teleporter inside the Architect shop in Britain (there's a teleporter that goes back to Britain), or walking to the area far, far north-east of Nujel'm.
You can also view what most houses look like at the Legends of Aria page.
↕ = north/south only ↔ = east/west only
|House||Wood House||Tudor House|
|Cottage||Wood Cottage House||Stone Cottage House||Terracotta Cottage House|
|Mayor||Wood Mayor House||Tudor Mayor House|
|Lodge||Stone Lodge House||Terracotta Lodge House|
|Blacksmith||Wood Blacksmith House||Stone Blacksmith House||Tudor Blacksmith House|
|Mahogany||Wood Mahogany House ↔||Tudor Mahogany House|
|Tuscan||Stone Tuscan House||Terracotta Tuscan House|
|Oak||Wood Oak House||Tudor Oak House|
|Birch||Wood Birch House||Tudor Birch House|
|Manor||Stone Manor House||Terracotta Manor House||Tudor Manor House|
|Double||Stone Double House||Terracotta Double House|
|Villa||Stone Villa House||Terracotta Villa House|
|Tavern||Wooden Tavern ↕||Tudor Tavern ↕|
|Estate||Stone Estate House||Terracotta Estate House||Tudor Estate House|
|Name||Type||Subtype||Area (m²)||Plot Size (m²)||Cost (GP)|
|Wood Cottage House||Wood||Cottage||13x15||58,049|
|Wood Blacksmith House||Wood||Blacksmith||27x23||124,341|
|Wood Mahogany House||Wood||Mahogany||10x15||197,703|
|Wood Oak House||Wood||Oak||18x22||356,996|
|Wood Birch House||Wood||Birch||15x15||465,768|
|Wood Mayor House||Wood||Mayor||22x17||887,532|
|Stone Lodge House||Stone||Lodge||25x23||88,815|
|Stone Blacksmith House||Stone||Blacksmith||22x18||131,802|
|Stone Tuscan House||Stone||Tuscan||17x11||285,597|
|Stone Manor House||Stone||Manor||24x22||580,342|
|Stone Cottage House||Stone||Cottage||17x13||725,427|
|Stone Double House||Stone||Double||28x19||979,326|
|Stone Villa House||Stone||Villa||20x15||1,297,607|
|Stone Estate House||Stone||Estate||28x22||1,958,549|
|Terracotta Lodge House||Terracotta||Lodge||25x23||87,074|
|Terracotta Tuscan House||Terracotta||Tuscan||17x11||279,997|
|Terracotta Cottage House||Terracotta||Cottage||17x13||343,925|
|Terracotta Manor House||Terracotta||Manor||24x22||557,582|
|Terracotta Double House||Terracotta||Double||28x19||906,784|
|Terracotta Villa House||Terracotta||Villa||20x15||1,224,158|
|Terracotta Estate House||Terracotta||Estate||28x22||1,780,499|
|Tudor Blacksmith House||Tudor||Blacksmith||27x23||128,071|
|Tudor Mahogany House||Tudor||Mahogany||10x15||203,634|
|Tudor Oak House||Tudor||Oak||18x22||364,136|
|Tudor Birch House||Tudor||Birch||15x15||455,170|
|Tudor Mayor House||Tudor||Mayor||22x17||974,356|
|Tudor Manor House||Tudor||Manor||28x24||1,427,368|
|Tudor Estate House||Tudor||Estate||28x32||1,648,610|
House Placement[edit | edit source]
There are certain areas where houses cannot be placed. Hold CTRL to check for plot markers. Placing a house automatically places invisible plot markers with other houses and Moongates; these cannot overlap.
You can also use the /canplace command to tell if the spot you're standing on is considered an invalid housing region. This should only be used as a guide as it does not guarantee that all 4 corners of the house will land in valid spots.
Depending on the terrain, there are times when a house cannot be placed even if the plot size is correct for the blueprint. Sometimes having a slightly larger plot size or changing the direction of house placement helps to place the house.
LoU GMs and Staff are unable to assist with plot or house placement.
If you commit to a plot size and find that it does not fit you may be forced to move to a different location. There is no refund for the expansion of a plot, only the land deed will be refunded. Please do your best to make sure that you are happy with the plot location and size before committing.
Houses cannot be placed:
- Too close to a road
- Too close to a Moongate
- Inside any cemetery
- Around Vesper
- In a guild territory that you are not a member, see rules for a list of guild territories.
- In any protected zones
- Anywhere that blocks access to points of interest, impacts mob spawns or game content
- Where it blocks access from others being able to access their house
- On cliffs, in water, in caves or other locations where housing is not intended to be placed
If you place a house or a plot in an area that is determined to be a location where you should not place, you may get a visit from one of the Britannia Zoning Commissioners. These guys are there to warn you and to give you an opportunity to pack up and move your house. They are not there to start a debate about the location. Once you see these guys the decision has already been made. Should you choose to not move your house, and you continue to refresh it, you will risk losing the plot, the house and the contents.
Also, from the Server Rules:
- Placing a house (or fencing in areas) in a protected zone or in a position that blocks users from accessing any landmasses, areas designated as No Housing, towns, dungeon entrances and general access to any area is not allowed. Placing a house in another guild's territory is prohibited.