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Throw a fireball here, a lightning bolt there, and add a summoned daemon for good measure. Those who study the magical arts of Britannia may not be adept with a sword and shield, but few can surpass the power of Magery. Magery is used to cast various spells, such as Harm (which damages an opponents health), Cure (which removes the effect of Poison), and Bless (which provides increases to stats).
To begin using Magery, you must have a Spellbook with spells added to it, or use spell scrolls.
In Britannia, the entrance to Wind becomes accessible to mages with 72 Magery and 20 intelligence.
Training[edit | edit source]
An easy skill guide to use is the the following:
- 0-30: Buy skill from Skill Trainer NPC
- 30-52: Lightning or Arch Cure (or Fireball to be cost effective)
- 52-85: Invisibility
- 85-100 (or 95): Summon Earth Elemental
Spells[edit | edit source]
Magery depends on the use of Mana and Reagents in order to cast a variety spells. The effectiveness of the spell is determined by an individuals' Intelligence, as well as their Evaluating Intelligence skill. Since casting spells quickly drains mana, it is typical for mages to have Meditation.
Spell Circles[edit | edit source]
Each spell requires a specific amount of skill in order to successfully cast. A novice mage certainly will not be able to cast Earthquake, an Eighth Circle spell reserved for only the most powerful of mages.
Following is a chart outlining the mana consumption of each spell circle, as well as the required minimum skill to begin casting spells within that circle.
|Circle||INT required||Min. Skill||99% Chance of Successful Cast|
|Seventh||40||66.1||Less than 99% chance at GM|
|Eighth||50||80.1||Less than 99% chance at GM|
Reagents[edit | edit source]
There are 8 different reagents used for the various magic skills, and some can be found in the world.
|Reagent||Component||Can be found on|
|Sulfurous Ash||Energy||Rocky/Mountain Areas (Dragon's Den, Misty Caverns)|
|Ginseng||Healing||Dirt/Grass (Ocllo Area, Moonglow Perch, Minoc Area)|
|Garlic||Warding||Dirt/Grass (Ocllo Area, Moonglow Perch, Minoc Area)|
|Blood Moss||Movement||Swamp (Black Forest Swamps)|
|Black Pearl||Projection||Sandy Beaches (Helm Beaches)|
|Nightshade||Poison/Illusion||Lakes (Misty Basin, Lake Tethys, Cast Lake)|
|Mandrake||Power||Swamp (Black Forest Swamps)|
See Also[edit | edit source]