Mining

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Mining
IconV Mining.png
Details
Skill Type Gathering / Crafting

General[edit | edit source]

Veins of ore lay buried throughout the mines, mountains, and caves of Britannia. The skilled miner seeks out these veins to harvest their ore, which can then be smelted into ingots for use by the various Crafting skills.

In order to mine from an ore vein, a player must equip a Pickaxe and use the Mine special ability. The player must then target the ore vein they wish to mine from.

An Ore Vein

The vein can be mined until the ore is depleted, at which point the miner should search for other nodes to harvest from. Whenever an ore vein is depleted, a player will no longer be able to find any usable ore from the vein. Whenever an ore vein refreshes after being harvested, there is a slight chance that it will change its resource type. For example, an ore vein that previously yielded Verite ore may now yield Dull Copper ore. Alternatively, an Iron ore vein may respawn to yield Valorite ore.




Smelting[edit | edit source]

Before ore can be used for Blacksmithing, Tinkering, or otherwise, it but must first be smelted into ingots using a forge or the Smelt special ability.

The various colored ore types require higher levels of Mining skill in order to refine successfully. The skill required to successfully smelt higher-tier ore is equal to the Mining skill required to harvest the ore. However, unlike the conversion of hides and logs, a skill check is performed at the refining stage. If failed, no ingots will be produced after smelting and materials (i.e. ore) are lost. Historically, when smelting high-level ore such as Verite or Valorite, it was best to separate large piles of ore into smaller piles in order to prevent large resource losses.

The following table outlines the smelting success rates for each ore at different Mining skill levels. (NOTE: The values in this table may need adjusted)


Mining Smelting
Metal Min Skill 15 30 45 60 75 90 100
Iron 0 0% 10% 40% 70% 100% 100% 100%
Dull Copper 65 0% 0% 0% 40% 70% 100% 100%
Shadow 70 0% 0% 0% 0% 60% 90% 100%
Copper 75 0% 0% 0% 0% 50% 80% 100%
Bronze 80 0% 0% 0% 0% 0% 70% 90%
Golden 85 0% 0% 0% 0% 0% 60% 80%
Agapite 90 0% 0% 0% 0% 0% 50% 70%
Verite 95 0% 0% 0% 0% 0% 0% 60%
Valorite 99 0% 0% 0% 0% 0% 0% 52%

Treasure Hunting[edit | edit source]

Mining gives an increasing bonus to the search radius of the shovel when looking for treasure. The numbers below illustrate the thresholds at which each increase is gained.

30 Skill: + 1.3

60 Skill: + 4

80 Skill: + 6.6

90 Skill: + 9.3

100 Skill: + 12

As a reference most spells have a 12 tile range. This means GM mining adds a radius of about the size of a screen to the existing radius built into the treasure map. Different level maps will have different base radius.

Motherlode[edit | edit source]

Occasionally while mining rocks, a message will come up saying "You found the Motherlode!"

Motherlode rock nodes yield twice as much ore (2 or 4 ore instead of 1 or 2 ore), but still no more stone or gems than usual.

Damage Bonus[edit | edit source]

Mining provides a damage bonus in PvE (against monsters only) when wielding two-handed fencing weapons.

The damage bonus is calculated using the following formulas:

  • Mining Skill < 100.0

MiningDamageBonus = MiningSkillLevel / 5

  • Mining Skill = 100.0

MiningDamageBonus = (MiningSkillLevel / 5) + 10

GM Mining provides a +30% damage bonus against monsters.

See Also[edit | edit source]