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Notoriety

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The criminal system aka Notoriety System has been reworked from scratch to a more UO-like experience.

Criminals and Murderers[edit | edit source]

  • Before you engage in something that may turn you criminal, you will be presented with a confirmation window; Around the mini-map frame you will see a button to toggle Notoriety Confirmations
  • Players have 3 states of Notoriety as determined by the player's name color: Innocent (blue), Criminal (gray) or Murderer (red)
  • If an innocent player is attacked by a player or pet, the attacker is subject to criminal punishment
  • Criminal punishment includes a 2 minute out-of-combat cool-down that turns the attacker gray, and allows anyone to attack and kill them freely, turning the attacker back to blue after the cool-down ends
  • Below the Minimap will show if you are In Combat or Criminal
  • Looting the corpse of an innocent player is considered a criminal action
  • Beneficial acts towards a criminal or murderer is considered a criminal action and will be punished
  • When an innocent player is killed they are given a chance to report all recent participants in the battle as Murderer and add 1 Murder Count against them
  • If a player receives 5 or more Murder Counts, their name will be reflected as red and they are now known as a murderer
  • Each murder count lasts for 40 hours that must be recovered while logged in; every time a new count is added, the timer starts over
  • You can say the sentence i must consider my sins to see how many counts you have and how long they have to expire

Murderer Stat-Loss[edit | edit source]

  • Murderers that die in any way (to a pet, player, monster, or any other way at all) will receive 8 in-game hours of temporary Stat Loss (unless a bug happens).
  • The 8 hour duration can have more time stacked on top of it with subsequent deaths
  • The Stat Loss consists of a 50% debuff to Str/Dex/Int stats

Forgiveness Deeds[edit | edit source]

  • Notoriety Forgiveness deeds can be used to clear your Murderer Status and erase all Murder Counts, turning you blue
  • Stat-Loss Forgiveness deeds can be used to remove 8 hours from the current Stat-Loss punishment

Dragon Breath & AOE Spells[edit | edit source]

  • Will not damage yourself or your pets or any targets that would cause criminal actions

Notoriety Exemptions[edit | edit source]

  • Players that are both inside of a Dueling Arena will be exempt from criminal actions/murder counts
  • Members of opposing factions, members of a guild, and members of a group are all exempt from performing negative actions on each other, so you can attack, kill, and loot each other freely
  • Beneficial acts in these groups will still depend on the target's notoriety; so if you are blue and you heal a gray group-mate, you will be performing a criminal action.
  • A player that is not in a faction cannot perform beneficial acts on another player that is in a faction.

Guards[edit | edit source]

  • Guards will kill criminals and their pets that are caught performing criminal acts inside protected areas
  • If no guard is present nearby, you must call the Guards to your defense
  • Say guards to summon Guards (upper/lowercase does not matter)
  • NPCs will call the Guards for you if they witness a crime (no longer requires Line of Sight)
  • Criminals and murderers may not call the Guards in any scenario

Young Players[edit | edit source]

If you are a Young player and you perform a criminal action you will immediately lose your Young player status.

Quick Travel[edit | edit source]

  • Players that are In Combat while criminal or having at least 1 murder count will be prevented from using the spells Recall & Gate Travel, and unable to use teleporters or moongates, excluding dungeon teleporters
  • "In Combat" is defined as the 2-minute period after being in a fight; if you take damage or deal damage to a pet or player, this timer refreshes.
  • You can see the in-combat status below the mini-map

See also[edit | edit source]