The criminal system aka Notoriety System has been reworked from scratch to a more UO-like experience.
Criminals and Murderers[edit | edit source]
- Before you engage in something that may turn you criminal, you will be presented with a confirmation window; Around the mini-map frame you will see a button to toggle Notoriety Confirmations
- Players have 3 states of Notoriety as determined by the player's name color: Innocent (blue), Criminal (gray) or Murderer (red)
- If an innocent player is attacked by a player or pet, the attacker is subject to criminal punishment
- Criminal punishment includes a 2 minute out-of-combat cool-down that turns the attacker gray, and allows anyone to attack and kill them freely, turning the attacker back to blue after the cool-down ends
- Below the Minimap will show if you are In Combat or Criminal
- Looting the corpse of an innocent player is considered a criminal action
- Beneficial acts towards a criminal or murderer is considered a criminal action and will be punished
- When an innocent player is killed they are given a chance to report all recent participants in the battle as Murderer and add 1 Murder Count against them
- If a player receives 5 or more Murder Counts, their name will be reflected as red and they are now known as a murderer
- Each murder count lasts for 40 hours that must be recovered while logged in; every time a new count is added, the timer starts over
- You can say the sentence i must consider my sins to see how many counts you have and how long they have to expire
Murderer Stat-Loss[edit | edit source]
- Murderers that die will receive 8 in-game hours of temporary Stat Loss
- The 8 hour duration can have more time stacked on top of it with subsequent deaths
- The Stat Loss consists of a 50% debuff to Str/Dex/Int stats
- Stat Loss does not apply when fighting against players or pets of the same group, guild, or faction
- Time served for Stat Loss is only counted for minutes played, and not the time since it began
Forgiveness Deeds[edit | edit source]
- Notoriety Forgiveness deeds can be used to clear your Murderer Status and erase all Murder Counts, turning you blue
- Stat-Loss Forgiveness deeds can be used to remove 8 hours from the current Stat-Loss punishment
Dragon Breath & AOE Spells[edit | edit source]
- Will not damage yourself or your pets or any targets that would cause criminal actions
Notoriety Exemptions[edit | edit source]
- Players that are both inside of a Dueling Arena will be exempt from criminal actions/murder counts
- Members of opposing factions, members of a guild, and members of a group are all exempt from performing negative actions on each other, so you can attack, kill, and loot each other freely
- Beneficial acts in these groups will still depend on the target's notoriety; so if you are blue and you heal a gray group-mate, you will be performing a criminal action.
- A player that is not in a faction cannot perform beneficial acts on another player that is in a faction.
Guards[edit | edit source]
- Guards will kill criminals and their pets that are caught performing criminal acts inside protected areas
- If no guard is present nearby, you must call the Guards to your defense
- Say guards to summon Guards (upper/lowercase does not matter)
- NPCs will call the Guards for you if they witness a crime (no longer requires Line of Sight)
- Criminals and murderers may not call the Guards in any scenario
Young Players[edit | edit source]
If you are a Young player and you perform a criminal action you will immediately lose your Young player status.
Young players are not protected from murderers.
Quick Travel[edit | edit source]
- Players that are In Combat while criminal or having at least 1 murder count will be prevented from using the spells Recall & Gate Travel, and unable to use teleporters or moongates, excluding dungeon teleporters
- "In Combat" is defined as the 2-minute period after being in a fight; if you take damage or deal damage to a pet or player, this timer refreshes.
- You can see the in-combat status below the mini-map