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General[edit | edit source]
Formulas[edit | edit source]
Duration[edit | edit source]
With 100 Peacemaking, the duration is increased to:
10 second bonus + 20 seconds base duration + 10 seconds (if GM Discordance) + 10 seconds (if GM Provocation) +/- 10 seconds if you have the correct slayer flute or not.
This gives a maximum duration of 10s + 20s + 2 X 10s + 10s = 60s
Chance to Wake on Damage[edit | edit source]
If a mob is hit for over 50 damage:
Up to 60% chance - maximum of 10% scaling up with Peacemaking skill level - 10% (if GM Discordance) - 10% (if GM Provocation) +/- 10% if you have the correct slayer flute or not. This gives a minimum break chance on damage over 50 of 60% - 10% - 2 X 10% - 10% = 20%
Use[edit | edit source]
Peacemaking requires Musicianship in order to successfully perform. Upon a successful Peacemaking attempt, the creature will become 'calm', preventing them from targetting the player, performing melee damage, and casting spells.
To use the Peacemaking skill, right-click an instrument and select 'Peacemaking' and then select the desired target.
Alternatively, it is possible create a
/custom macro for
/peace, which can then be placed onto the hotbar and selected for use more quickly.
Bard Range Bonus[edit | edit source]
For each bard skill that is 100, the distance range requirement is increased to a slightly higher range as a perk to grandmasters of the class.