Stats
Contents
Summary[edit | edit source]
In Legends of Ultima, your characters Statistics (or otherwise commonly referred to as Stats) determine how effectively he or she is able to use various skills.
Each character has 225 Stat Points to distribute amongst the three Stats: Strength, Intelligence, and Dexterity. These Stats are gradually increased over time through the use and activation of various Skills.
A character gaining prowess in various Combat Skills will generally focus on their Dexterity, as Stamina determines how quickly a weapon can be swung (or fired), as well as how frequently special abilities can be activated. Alternatively, a character gaining an understanding of various Magic Skills will invest in Intelligence as they require an appropriate amount of Mana in order to cast their spells and accomplish other tasks. All characters must distribute points into Strength, as it determines Health and Carrying Capacity. You can allow your Stats to raise, lower, or be locked by opening the left sidebar of your Paperdoll and pressing the 'up' or 'down' arrow.
Strength[edit | edit source]
Description[edit | edit source]
Strength (STR) is one of the three Stats and is vital for any viable character. The amount of Strength a character has determines their total Health, Melee Damage and Carrying Capacity.
Strength can be increased through the use and activation of various Skills.
Details[edit | edit source]
A characters Health is determined by the following formula:
HP = (Strength / 2) + 50
A characters Carrying Capacity is determined by the following formula:
CarryingCapacity = 40 + (Strength * 3.5)
Damage Bonus[edit | edit source]
Strength provides a damage bonus in melee combat.
Strength damage bonus is calculated using the following formulas:
- Strength < 100
STRDamageBonus = STR * 0.3
- Strength = 100
STRDamageBonus = (STR * 0.3) + 5
See Also[edit | edit source]
Intelligence[edit | edit source]
Description[edit | edit source]
Intelligence (INT) is one of the three Stats and is vital for any character pursuing expertise in the various Magic Skills and several related Crafting Skills. The amount of Intelligence a character has determines their total Mana, Spell Damage, and the potency of various Spells.
Intelligence can be increased through the use and activation of various Skills.
Details[edit | edit source]
A characters Mana is determined by the following formula:
Intelligence = Mana
See Also[edit | edit source]
Dexterity[edit | edit source]
Description[edit | edit source]
Dexterity (DEX) is one of the three Stats and is vital for any character building their knowledge in various Combat Skills and Rogue Skills, as well as several related Crafting Skills. The amount of Dexterity a character has determines their total Stamina and Swing Speed in combat.
Dexterity can be increased through the use and activation of various Skills.
Details[edit | edit source]
A characters Stamina is determined by the following formula:
Dexterity = Stamina
See Also[edit | edit source]

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